Here is a quick idea of what im thinking of taking to Ard Boyz round 2 (fantasy)
Dreadlord- flying pony, Heavy armor, Seadragon Cloak, halberd, Dragon Helm, Pendant of K, Crown of Command
S. Sorceress- sac Dagger, 4+ ward Save, Lv 4 Shadow
Hag- CoB BsB
Sorceress- tomb oF, +1 Dispel dice Lv2 Shadow
29 SpearElves- shields, spears, FCM, +1 Leadership Banner
29 SpearElves- shields, spears, FCM
10 RxB Shields
10 Rxb Shields
5 Harpies
5 Dark R rxbs
5 Dark R rxbs
40 Witch Elves-Armor Pen Banner, FCM, Strength Poison on Hag
3 x Hydra Phalanx
Quick Run Down- Witches and hydras, kill every thing they can get to. Rxbs keep flanks clear of junk. Dark R support flank or threaten warmachines. Harpies screen for Witches, Spears provide power dice for SS. Cauldorn, supports witches with 5+ward.
Biggest need is to identify opponents strength and take it out quick, that is where hydras and witches come in.
Dreadlord is there to tie up units that need to be delayed so i can deal with other in turn.
Let me know hat you think.